Animation Manager is designed to improve your efficiency in animation at home or production environments.
Manage animations, poses and selections and organize in Directories, goups and subgroups.
Animation Manager have three transfer methods:
- Short name / long name
- Mapping manager
Animation Manager also includes the Blend Poser, an utility to interpolate between the current position and a saved pose.
Studios like Enne or Otiiplanet use it:
“Using a tool like AnimationManager in our production has made resource management in animation was incredibly efficient.”
Archi Viloria, Director of Animation in Enne
“With this tool, our study was able to make a library of animation in record time, for the production of animated series is very important and save time.”
Brandan Álvarez, CG Supervisor in OtiiPlanet.
License of Use
You can use and distribute Animation Manager.
But don’t forget, thank the author.
Animation Manager don’t have support.
But if you find a bug, have a suggestion, or anything else you want to ask, use the contact section or make a comment on this page.
- Unzip in Maya Script Path of your version, C:\Users\[username]\Documents\maya\[version]\scripts
- Example path in windows with Maya 2013, C:\Users\User\Documents\maya\2013-x64\scripts
- Open Script Editor, paste this text in a python console, and execute it. Or Create a python button in the shelf
tx_anim = tx_animationManager_ui.mainWindow()
Use Selection Groups
Configure Capture View
Transfer Pose and Anim
How To Use Blend Poser
How To Organice
Mirror and Mapping
This features are undocumented, because are in Beta.